226 issues found

0

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Just following the workflow as discribed here i get some unexspected result.
iClone Pipeline Tutorial - Applying Motions from iClone to 3DS Max CS Biped Characters
https://www.youtube.com/watch?v=oQGYoPC7llo...More
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Submitted by clarence_764481

19

Votes
Active
The possibility of producing separate passes for rendering with:
_ Z pass
_ Object masks...More
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Submitted by Pixtim

0

Votes
Assigned
I work on Windows10.
My iClone version is 7.93.5904.1;
Motion Live v1.1;...More
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Submitted by Shuai

5

Votes
Active
Dear reallusion, Just wondered if there were plans to extend Vive tracking (maybe through ikenima Orion ) into motion live. Hope you can tell me if/when this may happen. Also any plans on iclone connecting with unreal engine via live link?...More
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Submitted by mrjmwolff

0

Votes
Not Reproducible
Sometimes for unknown reason props wind up being differently arranged when accessed from an exported FBX. Usually I can fix by setting all props as the sub-prop to one (Attach > pick parent). But sometimes I see when a scene has its own props divided out into sub-props, you have to unsub...More
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Submitted by TonyDPrime

0

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I exported an iClone CC body obj to 3DCoat to paint (with keep UV) but in 3DCoat anything I painted on the legs would show up on the head. I was using the spline paint tool. So i thought iClone must have some UV issue that wont work for what I'trying to do (just paint anywhere and the paint...More
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Submitted by Ascensi

0

Votes
Released
I am getting an error message when i take a character that i have created in CC3, have then exported it to IC7 and added a motion, and then when i attempt to add the character to blender, both via the CC3 add on and also through file/import route i get the following error message..
Python...More
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Submitted by Wonder Nexus 3D

2

Votes
Assigned
I have an iclone project ive been working on for some time. suddenly it has started to crash the software on load, with the status bar coming close to 90% before the whole software suddenly shuts down....More
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Submitted by ben_00

0

Votes
Active
iClone doesnt import the animation of the camera(exported from unreal engine 4.26)
But blender reads it. So when i import the same fbx file to blender and export it again to iclone then it reads it
Dont know if its an iclone's issue or unreal's but i wanted to let you know :)...More
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Submitted by ahingel

0

Votes
Released
1. Add the iAvatar I provided to the custom folder
2. Start iClone
3. Add the iAvatar...More
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Submitted by alexis.kyaw
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