FBX export from iClone 7 sometimes leads to props being located and arranged differently than in the iCLone 7 scene
Sometimes for unknown reason props wind up being differently arranged when accessed from an exported FBX. Usually I can fix by setting all props as the sub-prop to one (Attach > pick parent). But sometimes I see when a scene has its own props divided out into sub-props, you have to unsub all to a main parent-prop to get it locating correctly on the export. But even still sometimes a prop will be out of place. I had one same iClone7 scene export out where the 3DS Max version of export had one wily prop, and the Maya version of export had a different wily prop. Consistently wily in either receiving program.
Just looking to see if in future the FBX exports can be troubleshooted for this mis-location phenomenon.
Can you provide your project file to us ?
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