905 issues found

0

Votes
Not a Bug
The only evidence I have of this, I see a staircase icon in the scene list then I choose tessellation and it instantly turns into a wedge icon instantly with idle of both GPU and CPU. Usually this would take at least a minute for my machine to process this transformation....More
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Bug
Submitted by Dragonskunk

0

Votes
Active
You can see that the particles are still visible but it changes layer order and ends up behind the spaceship.
Changing the Focus Distance moves the particle emitter somehow....More
  •  7
  •  1636
Bug
Submitted by Dragonskunk

0

Votes
Not Reproducible
When I attach cameras to other objects they sometimes become huge. See attached....More
  •  5
  •  1025
Bug
Submitted by jasonjbrown

0

Votes
Not Reproducible
I am posting here at the suggestion of Rampa after posting this problem in the forum.
I created a path to walk my character through a labyrinth. It was created all at once with me placing points in the correct order from beginning (Red outside labyrinth) to end (Blue center of labyrinth)...More
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  •  1174
Submitted by AncientWire

1

Votes
Assigned
When you make changes to the curve handles in the Curve Editor and then make any change to the transforms you immediately lose all the changes you made to the curves on that frame because it treats this as a new key and resets every curve handle to the default setting.
This makes it very difficult...More
  •  0
  •  840
Submitted by DialogueTrainer

1

Votes
Active
Whenever you set any Transform key on an object, be it moving, rotating or scaling, it sets a key on ALL transform tracks Translate, Rotate and Scale, as demonstrated in this video:
https://www.youtube.com/watch?v=sKrO9x9JQ7g&feature=youtu.be&t=123
This is *really bad*....More
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  •  948
Submitted by DialogueTrainer

0

Votes
Released
def get_viseme_keys_from_model(model):
component=model.GetVisemeComponent()
key_time_list=component.GetVisemeKeyTimes()...More
  •  1
  •  921
Submitted by The-any-Key

0

Votes
Released
I have a script that uses GetVisemeKeys() and that ran fine in API 072. Have in API 073, I get an error.
Here is a snippet to illustrate this (before running, make sure there is at least one avatar is in the scene):
import RLPy...More
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  •  900
Submitted by animagic

0

Votes
Assigned
Mirroring doesn't work with most avatars, chest proportions doesn't work with most avatars, 3DX standardizes all avatars so why doesn't all avatars work with Character Proportions?
If I import a character from FBX and then need to use Character Proportions, if I need an identical model perhaps...More
  •  0
  •  835
Submitted by Dragonskunk

3

Votes
Active
My issue is this, since the release of 7.41 iClone 7 drags when you play an animation regardless of how big or small the animation. Currently I have a character static in a pose but wind is applied to the scene. In that scene I have a building from one of the kits, some barrels and some...More
  •  1
  •  972
Submitted by SagaStudios
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