Dear support team ... it would be great if add Physics Transfer feature to the Live Link to transfer physics attributes of hair and cloth to UE against of using Auto Setup ... its better to us cuz we can compiling the live link to newer versions of UE due to the having full source code :...More
When exporting FBX ( to any toolset), any character (even just a base avatar), with a hair asset that has a physics weight map fails. If I delete the weight map then FBX export is successful. I have found the same failure occurs in CC3....More
Hi, I have a project with a prop (dress) in Iclone7 and the same dress was animated (simulated) in Marvelous Designer - when I try to import the alembic file from MD ( with prop selected, without prop selected, with import function or python script) -> Iclone7 always crashes - no message,...More
Universal Distributed Render farm Service that can pay users for Rendering Project files Iray, Indigo & others (maybe Alembic as well) 1.The author up loads many small parts of Iray scene file as a zip 2.Once uploaded into a slot, the Author has to pay with DA points first before work slots...More
I want to make a Japanese style animation. 1、I suggest to add the setting of UNLIT. It will bring out the color of the texture without being affected by the light. 2、I suggest adding a setting to the toon shader paint that rounds out the shadows like a soft shadow....More
I have an issue with Motion Plus files imported from Iclone 7 to CC3.4 to export to Unity I have simple repro steps 1-Open your character from CC to Iclone...More
Hi, here this my trouble with import /export fbx from/to 3dsmax. To explain the context of what I'm traying to do : 1. I animate an object in 3dsmax 2021, export in fbx....More
We have inquired about merging our team members' account into a workgroup account, but the issue is after merging, our main workgroup username and password will have to be given out to all members, so they can freely access and install the materials we have purchased, also we can share and...More
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More