Imagine iclone having multiple layers of expression track. E.g. If I have a character that's breathing heavily throughout the scene and I have that character do various stuff like looking around, showing angry, sad emotions in scene. In one expression layer, I animate the heavy breathing clip...More
I spent hours and hours today trying to get convincing walking. No matter which method I employ, I get the dreaded sliding. For me, this is the number one issue to be solved. I don’t want to be told to speed up or slow down the walk as I want the characters to walk at the speed that I tell...More
2 Issues here Issue 1 feedback tracker wanted me to login even though I was logged into the forum and it wouldn't accept my login. Logging out of the forum, logging back into the forum and then coming straight here opened it up with me automatically logged in. I have it set to remember my...More
Dear support, I cannot export any character, why ? But i do have a licence, cost me fortune and cannot use it. Fix it asap pls.. https://s25.postimg.cc/z1tjjd0of/screenshot_70.png...More
Add the Doomsday Vehicles Combo to cart, add another item to knock it over $100. checkout. 20% is not applied. Add another $99 item. 20% is applied to that item and the cheap one, but not the Doomsday Vehicles combo. So it is part of the promotion or not. If it isn't can be be removed from...More
Iclone 7.2 crashes when trying to export a .png render Whenever I render a sequence of images and try to create a new folder or sub folder to place the image into, 7.2 instantly crashes. -----------some apparently reported this for windows 7 THIS IS NOT SOLVED IN WINDOWS 7...More
It would be nice to have (user) control over the number of "UNDO" levels in iClone ..... (up to at least 100, preferrably to 200). Useful for those constructing complex movie sets....More
Hi, That would be great when hiding elements like Avatars or props etc.. to get a better playback speed, for the moment it seems like the computer continues to calculate polygons of hided elements. And,...More