Reimporting fbx file to iClone, doesnt contain the expression animation data
i animated a non standard character on iclone, his body and his face expressions. exported it on blender to fix his clothes penetrating to his body... but when i reimport it back to iclone the facial expressions didnt import ,only his body motion data
You should save the expression file (.iTalk) recorded by Face Puppet first. After editing in Blender, the fbx file must be sent to 3DXchange to be converted to non-standard again. Then, send the character to iClone and apply your saving expression file. And you should see an animation of the character. If you have any more questions, please let me know. Thank you.
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