178 issues found

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The "Depth Of Field" Mask seems to be broken. There is no transition between the parts which are in focus and the part which are out of focus. I made a test render to test the GI settings I want to use and I made a little animation with some change in focus. You can watch the animation here...More
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Submitted by thedirector1974

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If you have an object which the opacity slider is not set to 100% opaque you can NOT use it as an emissive object for GI.
You can demonstrate this to yourself by turning off IBL and all lights in a scene, turning on GI, and putting a cube on top of a plane. Set the material on the cube self...More
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Submitted by Kelleytoons

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Active
I have models that have been painted with Substance painter. I use 3d exchange to load model without textures; then press PBR material. As I am dragging the correct item into the different items that make up PBR it pushes a roughness or any one of the collection into other boxes. this is annoying...More
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Submitted by dixonjr

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Right now resulting DOF in a rendered image is affected by the size of the viewport in the workspace of the application...
Can we make it that the Depth of Field blur is applied to the actual resolution of the full rendered image, and not just carried over from the blurred areas of the Viewport...More
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Submitted by TonyDPrime

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Votes
Not Reproducible
https://www.youtube.com/watch?v=xrvRPRr_g_8&feature=youtu.be...More
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Submitted by Cricky

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Votes
Not Reproducible
Setting Textures at highest resolution in Character Creator 2.0 but when character comes into iclone7, detail is lost. Using PBR (not traditional) and 2048...old lady in cc2.0 looks like a young lady when she comes into iclone 7..skin details are lost...More
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Submitted by charlenemedwards

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When using AO the effect causes jaggy artifacts around the edges of objects in the scene, I've attached an image, it's just a simple arc shape lit with directional lights, I've maxed out all AO settings to make the issue as visible as possible. The image was rendered at 1080x1920, using 3x3...More
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Submitted by Jenova

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Released
I'm using Jade in a scene. She has elaborate hair with a Mohawk, which becomes partially transparent when there are smoke or fog particles in the background.
The image hair_and_smoke.jpg shows what happens.
The image hair_normal.jpg shows what the hair should look like....More
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Submitted by animagic