A fantastic enhancement would be to allow any voice to be used in the Text to Speech, given a sample of the voice. I know Adobe demo'd VoCo a few years back and LyreBird and others are offering commercial services for this but most are not affordable or flexible enough for an Indie or Amateur...More
When animating CC3 characters, it seems like the clavicle bone is a little short. When the arms are hanging down by the body, it clips within the chest. If I move the arms a bit out, up and back, it makes the chest looks very prominant and massive (_03, _04). This is happening with both mocap...More
There are a few issues with Iray and iClone materials list boxes, which in my view need fixing. 1. Materials list should be made sort-able (same as iClone materials) 2. It is not possible to go through Iray materials list with Up/Down keyboard arrows. If I have 20 materials in the list and...More
It just won't let me in, no matter what I do it crashes. I updated everything, including reinstalling. My computer has more than enough power to operate it, with 8 GB ram, 64-bit operating system, duel processor 1.8 & 2.4, NVIDIA GeForce GT 745M display adapter. Does anyone know what I could...More
I would suggest you make a flexible framerate in MP4 rendering, for all the users in PAL country's the MP4 is useless, with Iclone 5 we still could change the framerate in MP4 please return this possebilety...More
It is very disappointing that with digital shaders texture you went back to the way texture was linked in iCone 6. Most of the files there in "Digital_Human_Shader_Resource\CC3" folder are not optimized at all and as is, cannot be embedded since it would result in overgrown project size and...More
When trying to match different mocap animations you need the body to be in the exact same spot. There is a need of an alignment-tool to do so; Right now the best way is to use the reach-targets, and use them between scenes; but it's an issue when the pelvis is supposed to move. You should...More
Without HDR the render output is exact but with it on it renders blurry and super light (hazy) -never rendering the color levels, sharpness & contrast as seen in the viewport. Perhaps a clue and part of the fix to the issue is to set the HDR "brightness threshold" set to 150 -it renders almost...More
Reach Target would be great if you could "fade" into the animation it's added upon when removed, instead of just snapping. Being able to blend weight between the reach target and the underlying clip would be a great method to have some more control over the rig....More
Toon Light has been great so far, but I loaded a relatively big apartment, added a character, and when I add Toon Light, everything disappears. I search and find the avatar in space with no apartment to be found. It just may be because my laptop is not really made for this, although it meets...More