Suggest use different colour for highlighting text in Forum as difficult to read yellow on white text- Should be an easy fix with darker colour. Forum doesn't seem to have its own feedback thread for forum site issues . You might consider adding one one or including it here under the products...More
When using the content uploader, the message says: One or more items may require external files. Please check your AML settings, (which I have no idea what that means)....More
(This is now fixed it was AVG firewall, please put somewhere that firewalls can block the connection to save time of others please) My kinect works with the kinect mocap plugin Xbox one v1.0, shows skeleton and calibrates. I have followed the instructions calibrate in xbox plugin then open...More
The option for orthogonal view is only for the preview camera that you cant animate Please add this option to the actual cameras too so we can animate the camera in orthogonal view...More
Hi, I just wanted to ask if Reallusion is doing anything to help those of us affected by covid19. Im at home now because of the virus, my savings are all gone. I was saving up to pay for the faceware plugin. I noticed that all your prices are still pretty high, especially the faceware. Is there...More
Having the ability to slide the individuals' parts (arms, legs, etc) of the motion clip rather than just the entire clip. I know youcan flatten the clip but then you lose the ability to blend in between the clips. Also if you flatten a big clip, the software becomes stressed and things don...More
Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More
While motion puppet is a great addition to the animation toolkit, it is heavily let down by not recording actual movement. Please add a checkbox that reads "Idle" when checked it works like it does now. You setup a walk and the character walks in place. However, when it is unchecked, the character...More
Not everyone can afford to pay thousands for motioncapture suits and plugins on top of that however there are many options now available in game engines such as unity and unreal to use the htc vive with trackers as a cheaper mocap solution. It would be nice to be able to use this directly...More