Without HDR the render output is exact but with it on it renders blurry and super light (hazy) -never rendering the color levels, sharpness & contrast as seen in the viewport. Perhaps a clue and part of the fix to the issue is to set the HDR "brightness threshold" set to 150 -it renders almost...More
Hi there, i've a problem when I go live from MVN with suite and Manus prime, do you have any suggestions? All the body and hands are fine , there is a problem with a finger, the thumb finger, look like is in reverse mode....More
When I open iClone 7.8, add the Caleb character, then look at the viewport, the result is very low quality compared to marketing material (ie. the reallusion website). The render via iRay is even worse - like a melted plastic barbie doll covered with oil. :)...More
To have gentle physics effects is currently not possible for undersea life. With or without object gravity and having the gust frequency lower than .5 it still jerks the physics.. it's as if the physics needs curve presets options or have more than one gust frequency controllers to create...More
Hi I've mention this in Webinars but I thought I'd bring this up again with new wave driver -Ocean Audio! (through sound frequency triggers) I think the more noise an audio signal has the more noise could be generated for the white water and this would likely be a trigger from the upper frequency...More
It seems that eyes and hair have a visual bug when rendering in iRay that causes the texture behind the hair to go invisible and the eyes to go black if the characters are away from the 0,0 position. See the images attached....More
Seems that turning ON the "Suppress Shadow Flicker" option is having a big impact on shadows when switching cameras. Here's the demo video: https://www.youtube.com/watch?v=zSyFWTCU4xM...More
Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More
The iGrass doesnt take the exact color of the texture It makes it darker in the bottom, even if i have both color options to white. See attachments...More
I'm used to animating characters with a control rig (in Maya). To me it's much more efficient than using the Edit Motion Layer. Can we get a Control Rig to be used by CC3 and imported Daz Characters??...More