The iGrass doesnt take the exact color of the texture It makes it darker in the bottom, even if i have both color options to white. See attachments...More
It's odd that in the timeline there is a setting for materials but you can't edit its UVs.. and there is no option to animate the transform. I don't understand why this wouldn't of been included? It's pretty normal to animate the sun going down and this could be as simple as adjusting the...More
I'm used to animating characters with a control rig (in Maya). To me it's much more efficient than using the Edit Motion Layer. Can we get a Control Rig to be used by CC3 and imported Daz Characters??...More
Seems that turning ON the "Suppress Shadow Flicker" option is having a big impact on shadows when switching cameras. Here's the demo video: https://www.youtube.com/watch?v=zSyFWTCU4xM...More
To have gentle physics effects is currently not possible for undersea life. With or without object gravity and having the gust frequency lower than .5 it still jerks the physics.. it's as if the physics needs curve presets options or have more than one gust frequency controllers to create...More
Hi for a future update id love to see more done with Pop Video which I've found has been a massive help with my work in video compositing. I don't think any other package out there does this as easy and as streamlined as Iclone with the ability to move them round as billboards and have it match...More
Enabling PN Triangle Tessellation in UE4 to smooth outputs almost always results in triangle shaped flipped faces, even with default characters. Contacted support (190728) but other than turning the feature off (resulting in characters looking like Kryten from Red Dwarf) they had no other suggestions...More
After having a breakthrough with visual effects I realized that Reallusion could expand on this allowing people to make and sell their own projections animated and stills already set up in the point lights. This is my example https://youtu.be/B9o8pHr-fsk Many things could be created and...More
Hi I'm creating a blood texture substance pack that is utilised in iClone 7 and I have found that the underlying normals generated in iClone 7 can still be seen through the substance overlay. My settings for the blood over lay normals is 'copy' which should hide the detail below. However the...More
The option for orthogonal view is only for the preview camera that you cant animate Please add this option to the actual cameras too so we can animate the camera in orthogonal view...More