(All-in-one Autosetup) The mesh does not separate into face and body parts when creating a control rig
Hi.
New All-in-one Autosetup does not separate into face and body parts when creating a control rig. I've tested with UE5.6 and 5.7. I tried both methods: checking the box beforehand to create the control rig, and selecting the skeletal mesh afterward and running “Auto Setup.” Neither worked.
The method of converting meshes from Metahuman blueprints into CC5 body and face and applying Metahuman animations no longer works. Because the body and face meshes are not separated, applying the animation causes the meshes to overlap, breaking the animation. This is a bug that did not exist in Autosetup 1.41. Please fix this bug asap.