274 issues found

0

Votes
Closed
If importing multiple different characters inside an unreal project, the characters share the same subsurface profiles.
Steps to reproduce:
- Have two different characters exported as an fbx file from CC5 for UE5....More
  •  3
  •  230
Submitted by e3delyptos

0

Votes
Not a Bug
.Import model into unreal.
. Choose HQ Shader
. Get screen to import character....More
  •  2
  •  189
Submitted by Splatterbaby

0

Votes
Active
We created a cartoon character in ZBrush and brought it into Character Creator 5. We managed to rig the body, but we're having a lot of trouble with the face; we can't get the bones generated in CC5 to work in the animation.
We purchased your programs: one iClone and two Character Creators...More

0

Votes
Not Reproducible
My character's body bulges when they blink, chest, arms, legs, they bulge out.
"Correct eyeblink" does not resolve the issue.
I imported it into blender and tried to see if it was tied to weight paints, but no it appears to be directly connected to the Blink Shape keys...More
  •  2
  •  261
Submitted by Hound-of-Culann

0

Votes
Not a Bug
Hey, so, I'm on the trial version (in case that makes any difference). When I disabled the SkinGen editor I noticed the eyeshadow would disappear (and even look a different color from the skin), and couldn't figure out why, so started experimenting with different controls.
Turns out, if you...More
  •  1
  •  168
Submitted by pdi247

0

Votes
Not a Bug
CC5 character turned into Game Base character has the CC5 HD facial profile with all the new blendshapes except for Corrective Expressions causing facial animations to not work correctly anymore...More

0

Votes
Released
i'm using Zbrush's visible feature to port subtools to CC5, it works fine when selecting "create prop" for my body subtool, but CC5 keeps crashing when selecting "create acc"....More
  •  1
  •  150
Bug
Submitted by bludyshady

0

Votes
Not Reproducible
I want to export in 4K as FBX and the window does not allow me to choose Target software (Unreal) and does only 2K textures....More
  •  1
  •  194
Submitted by marco_069528

0

Votes
Assigned
Blender Data Link
Sending Head Material to CC5 is a bug,
see video....More
  •  0
  •  219
Submitted by rosuckmedia

0

Votes
Not a Bug
Hello, the Maya AutoSetup is great! Awesome new feature. One small sticking point though:
It seems as though the Maya AutoSetup plugin does not build the logic for the "CTRL_lookAtSwitch" control (which is present in the current MetaHuman for Maya rig). Is this known? GIFs attached.
Steps...More
  •  1
  •  340
Submitted by lecomte_555962
1 ... 15161718 19 20212223 ... 28