When i import a character into 3ds max 2024 using your autosetup plugin, arnold set as the renderer, whenever i select the character i get the error shown in the screenshot, and the biped skeleton auto setup gets stuck at 40% and never moves on. if i close the progress bar it just throws a...More
I'm using language translation. 1. Move Toon Neutral_F.ccAvatar to Blender using the pipeline in CC4.65. 2. Add a new material to “cc_Base_Body” in Blender....More
I’m currently working with a Character Creator 4 (CC4) model exported for use in Three.js, and I’ve encountered an issue related to bone transformations. When rotating certain bones in Three.js (for example during animation or procedural control), the mesh appears to stretch or deform incorrectly...More
In the user manual, it states: "Preview: If you have set any facial expressions before activating the Facial Profile Editor, you can click this button to show the facial expression." But when I apply a facial expression in the Edit Facial Panel and then go to the Facial Profile Editor, the...More
Why when I using "Ctrl + -" hotkey to collapse the modify panel, there will be 3 sub-groups not affected? Also the AccuRIG icon and the text are overlapped. And if I manually collapse the panels, there are a big gap between the Modify and AccuRIG?...More
I start with an empty scene. I double-click the Toon neutral F and load it. I restore the bind pose. I select the character and click the GoZ button. I use the "Create" template and send the model in the A pose to ZBrush ( No changes have been made to the model ). It opens ZBrush. I select...More
This issue was introduced in CC 4.6. It doesn't occur in CC 4.54 and earlier. It also occurs in CC5 so I can't upgrade. Steps to reproduce the issue:...More