I just tried the new ability to trial content within CC4. I love it. But with a caveat. Maybe there are reasons for the limitation of trial items per day? But since you can't render or export or really use trialed content in any meaningful way, I'd suggest allowing an unlimited number of trialed...More
I am writing to report a critical compatibility issue found in the latest ZBrush Pose Link (v1.04.3631.1). According to the latest release notes, this version was updated to align with the "new transfer directory" for ZBrush 2026.1.1. However, it appears that this change has completely broken...More
When you send character to Blender via LiveLink and try use "Send Mesh" (even without modifications) you get "Unable to determine source mesh for replacement" error. probably related to the fact that the "Mesh -> Replace Mesh" function stopped working and same bug in latest CC 5.05 version...More
When I export a clothed character for unity 3d I go to the L.OD side and choose merge material either by all item or type. In the end all 3 exports miss a roughness and metallic map export And show only an albedo merged and normal merged in the folder with character. Is there anyway to get...More
When sending a character from Character Creator (CC4) to ZBrush 2026 using the Pose Tool, ZBrush opens but no plugin loads and no mesh is imported. No error message is shown. The same behavior occurs with GoZ — no data transfer works. This may be related to the changed folder / plugin structure...More
I'm using language translation. 1. Move Toon Neutral_F.ccAvatar to Blender using the pipeline in CC4.65. 2. Add a new material to “cc_Base_Body” in Blender....More
When i import a character into 3ds max 2024 using your autosetup plugin, arnold set as the renderer, whenever i select the character i get the error shown in the screenshot, and the biped skeleton auto setup gets stuck at 40% and never moves on. if i close the progress bar it just throws a...More