Hello, there is a bug in CC when using a custom T-Pose with custom clothing. If I transfer and edit those weights to be correct and then try to use any of the morph sliders to make any changes to my character, the clothing gets messed up. An easy fix for this would be to convert the clothes...More
I have been trying to get a good simple pipeline (programmer that is trying to be able to create characters easily and the Zbrush Face Tools is amazingly simple and intuitive! Can this be done for the body as well. I believe that if this plugin can be extended to include the body it would...More
1. Model import Import cc into hs mode will prompt that the camera detected error but you can manually place the point to the correct position 2. After the first step is complete, the system reports an error when you enter the second step 3. I tried many models, but I always encountered these...More
* New method: no matter how tangled hair/fur might be when users create it, this additional concept should be utilized to keep hair cards separated and properly weight painted when users are given the option to convert their models to cloth. -Universal Hair Card Binding Process *When the binding...More
Hello, the CC4 manual is outdated and can give no help on eg: "aging" a characters face. Skin Gen Premium is installed. The following may be a bug or should be properly explained for CC4 in the manual....More
In order to save an outfit for a character, I have to save the character itself along with the selected shoes, socks, pants/skirt, shirt/blouse, coat/sweater, etc. It would be much more efficient (not to mention convenient) to save all the items in a group without the character mesh. That...More
Please provide the option to make Character parts that are weight painted, "Sub-items" on Humanoid/Non Native Characters or allow us to separate merged items keeping it's weight painting and quad structure in tact. In my previous post we (Myself and Rampa) discovered a problem with character...More
My apologies, because I am indeed biased, but in my most honest and sincere opinion I believe 3D Coat is a Hidden BEAST of a 3d program that is comparable to both ZBrush and Substance Painter that I think many would find extremely useful in the 3D customization process when combined with Character...More
I am using the CC Auto Setup in 3ds max and selecting VRay GPU_7_update 1 when importing the .FBX export from CC 4. VRayOSLMtl is NOT supported for VRay GPU Rendering. VRayOSLMtl is being used in in the Normal Map slot....More