991 issues found

0

Votes
Released
Control Rig for UE 5.6 doesn't work properly and has apparently been broken for over a month based on some other posts I've seen.
The right hand is broken as well as I think possibly some other aspects of the rig.
Here is my post:...More
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Bug
Submitted by disastorm

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Active
I just tried the new ability to trial content within CC4. I love it. But with a caveat.
Maybe there are reasons for the limitation of trial items per day? But since you can't render or export or really use trialed content in any meaningful way, I'd suggest allowing an unlimited number of trialed...More
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Submitted by michaelcoller

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Active
when I try to export my character with the blendshapes I made, the blendshapes don't open their mouths, I have some opening their mouths, smiling, saying vowels, and they don't come out as they should, everything is exported to unity...More
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Submitted by juan_ayala21

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Votes
Active
I saw this tutorial,and follow all the steps, [Character Creator 4 Tutorial-Batch Create Expressions & Visemes for Humanoid Character with FBX File](https://www.youtube.com/watch?v=A-4lGCu76Sw&t=40s) but when i use the bones and import to cc, all the bones deformation doesnt work, How to...More
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Submitted by 2121850839

0

Votes
Not Reproducible
Very simple:
1. Install the Blender Pipeline from the hub
2. Open CC4 Trial to see it hasn't loaded the addon at all...More
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Bug
Submitted by aegisstreaming

0

Votes
Released
Steps to reproduce issue:
1. Open the project : AngelArmor.ccProject
2. Launch the program : CC4 4.54...More
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Submitted by とんびあぶらげ

0

Votes
Closed
Steps to reproduce the issue:
1. Export a character from Character Creator 4 using Full Base (do not check "Convert Scene").
2. Import it into Unreal Engine using the official CC Auto Setup plugin....More
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Submitted by syamarinpav

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Votes
Active
The Skin Color Material Color Adjustment is not fully Artistically intuitive for consistent replicable skin color creation or creating colour specifically informed by other coloring apps. I have also searched documentation and failed to get more information on controlling this to get good realistic...More
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Submitted by Odin69

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Votes
Active
it would be nice to have the ability to bake all wrinkle maps at once under one texture as an option, to be used for skingen or whatever purpose, currently then need to individualized and separately exported for each part of the wrinkle section, a check to export and bake all in one map would...More
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Submitted by Cgstuff

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Votes
Active
Hi Reallusion Team,
I would like to offer 2 suggestions
1. Would be awesome if Character Creator would be able to generate characters based on fed parameters such as head, body, skin, etc. Using AI algorithms etc. Seems like this is the way technology is progressing through....More
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Submitted by Politech67