991 issues found

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I was just thinking it would be amazing if a user of character creator could define the color being used upon the selection of an item withing character creator when selecting the grid of the mesh during editing. what i mean by this is when the active mesh that is being edited, it would highlight...More
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Submitted by Sharknado

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Active
Hello,
I have a character which after I used the Optimize & Decimate option Custom, it now has only the Thumb and Middle finger bones, as i want it for optimization
My question is if theres a way to automatically set the weights of the other fingers (index, ring, pinkie) to the middle finger...More
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Submitted by odd_112

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Now there is no way in CC4 to have the nails in the same uv as the body. I mean a continous UV. Now they are broken and when optimizing the character it looks bad for the uv seams and the low vertex count.
I tried to uncheck the nails from the Morphs tab but nothing happens. If i put the...More
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Submitted by odd_112

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Not Reproducible
When I install CC_Auto_Setup_for_3dsMax_2025 using the install bat file, all goes well, but I get an error when opening. I'm on Windows 11.. I do have Max installed here: D:\Program Files\Autodesk\3ds Max 2025, so it's not defaulted to C if that is a problem. I did confirm that everything...More
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Submitted by digitalhyper

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Active
Ich habe Koko-Hair gekauft. In CC4 erscheint jedoch bei der Anwendung das Wasserzeichen. Brauche ich, um Koko-Hair anzuwenden noch einen Basisinhalt? Ist etwa Hair Builder dafür erforderlich?...More
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Submitted by Deo I

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Votes
Fix In Review
HI there,
This is the third time this has happened, all with different versions of this one character I'm creating. I've been going back and from Blender via the plugin, and it will be fine for let's say 6 times each way. Then, I'll open the CC4 project file and boom! watermark.
Once it's...More
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Submitted by 3DChick

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I've recently noticed that in areas with strong deformations maps are being baked with nasty sharp edges when using GoZPlus to bake normals. Which is fixable by using the SNormals modifier when baking by hand.
Tried experimenting with the settings, but it looks like GoZPlus has its own set...More
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Submitted by shila.entresol

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Votes
Not Reproducible
I'm loving the ability to add "Age/dirtiness" to clothing. It exports GREAT into Unity. WSYWIG.
However, it appears that when you "Choose the Substance for Selected Item", and I try to change it from "MaterialModifier.ccTexture" to "G6_cloth" it lets me select the new Substance, but when...More
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Bug
Submitted by najak3d

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Votes
Assigned
The issue described in Issue 11965 has not yet been resolved with the provided solution.
To clarify the problem, I have now recorded a video showing the playback steps, captured images that illustrate the impact, and included a few of the FBX files used in the test. These are attached for your...More
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Submitted by yoichi.nakai

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Votes
Not Reproducible
When running the Auto Setup for 3DSMax on our exported characters, and then loading our well tested mocap data onto them - we get some bones that are oriented badly and cause these distortions. Image provided....More
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Submitted by Dani.Rosen