693 issues found

0

Votes
Active
The Modify->"Merge Material(UV)" option is great and works really well for a lot of things. I use it to merge all of my cloth material together before export. I'm not an expert but the results have been much better than all my attempts to do something similar with external software.
The...More
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Submitted by micahpharoh

1

Votes
Active
Hello, the CC4 manual is outdated and can give no help on eg: "aging" a characters face.
Skin Gen Premium is installed.
The following may be a bug or should be properly explained for CC4 in the manual....More
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Submitted by K_Digital

0

Votes
Not Reproducible
I have a problem when I m trying to export my character into Zbrush with GoZ. I am getting error from attached img.
It only happens with my character, default characters are exported without any problems but my keeps getting error. Also that was a character I originally started in Zbrush and...More
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Submitted by vjekoslavbaric9

0

Votes
Not a Bug
After using "Update Textures from Substance Painter" to import textures, select the model and go to Modify => Materials. Select one of the materials that was imported, and select the Bump map texture under Texture Settings. Notice that the "Strength" slider will be greyed out, and it can't...More
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Submitted by dan.goyette

1

Votes
Active
If you try to close CC4 while there are unsaved changes in your project, you'll encounter the following dialog:
The current project will be discarded. Would you like to save? Cancel &Yes &No
If you choose "Yes", then instead of saving the current project, it will open the Save...More
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Submitted by dan.goyette

0

Votes
Active
Just want to give some positive feedback. Purchased a 32Inch 4K monitor today and WOW. I got got sooo much working space now and details way beyond any imagination on large textures. Awesome !!!...More
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Submitted by K_Digital

0

Votes
Not a Bug
Hello,
When starting a new project with previously having created a char in mesh mode, the Head to Mesh window still contains the old Mesh. I think this should be empty , not shure if this intended. You can go through the whole mesh process including attaching it to a body again , even you...More
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Submitted by K_Digital

7

Votes
Active
You’ve made a much better tool for this than RD3S Wrap is for this particular use case. Expanding it to full body would be fantastic....More
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Submitted by bad_character

0

Votes
Released
After selecting the materials for the teeth, tongue, and eyes for merging(merging materials will not change the model)
The morph slider at the corresponding position will be lost
This issue did not occur in the previous version...More
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Submitted by wubo_078042

0

Votes
Released
When exporting an FBX for Unity where "Export Mesh and Motion Individually" is chosen, the animations in the _Motion.fbx file won't contain any blend shapes.
This is easy to reproduce on a stock character. Here are the steps:
- New CC4 project, add the CC4 Kevin to scene....More
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Submitted by dan.goyette
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