991 issues found

0

Votes
Active
Custom Characters often require new custom textures, I'd like the ability to have a drop down allow us to load either Diffuse, Physics maps, AO, Depth, metallic, SSS, Glow etc, - just to be able to speed up the workflow.
GoZ Plus offers the advantage of loading and applying the depth textures...More
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Submitted by Ascensi

0

Votes
Not Reproducible
Dear Reallusion
Hello, I'm the user of CC4(4.5)
And my problem is about eyelash goes wrong when my charater blinks....More
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Submitted by drawdy703

0

Votes
Closed
1. Use Menu Create.
2. Bug Screen to access to files.
3. Automatic close the program....More
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Bug
Submitted by ad.ramos

0

Votes
Active
Run as administrator doesn't work
Running normally doesn't work
Redownloading necessary files for the error message that appears...More
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Bug
Submitted by adams.tarrell

0

Votes
Assigned
When using any pose other than the bind pose on a character, symmetry is broken.
Here is a link to the video showing the issue : https://youtu.be/m_M4ZAbqo2w...More
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Submitted by purchasing_442593

0

Votes
Active
Hello,
We owners of 3dsmax 2020 - 2022 and CC4 and iC8 would sure like to be able to have "Auto setUp for 3ds max" plugin available for us too. I know you can't go back too far but 4 years isn't too much of a stretch. Hopeful suggestion....More
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Submitted by mhouse777

0

Votes
Released
- some custom hairs don't appear in saved projects; opacity is not an issue, just not visible. The "eye" is on in the scene tab.
-Selecting certain saved custom hairs in content manager causes an immediate crash (never did this before since update)
- Saving custom hair causes a file corruption...More
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Submitted by elimoreno777

0

Votes
Assigned
When importing two characters into 3ds Max using the Auto Rig Setup plugin, I encountered a facial rig problem. The rig functions correctly for the first character, but for the second one, the mouth doesn't open properly; instead, it compresses inward, resulting in an unnatural appearance....More
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Submitted by TVA

0

Votes
Assigned
OBJ meshes with a mtl referring to dds maps can be loaded into CC4.33, but when using them in Headshot 2
meshmode, maps are displayed until refining but disappear when attaching head to body.
Deleting the mtl, converting the dds to png or jpg, then dragging them onto the source mesh manually...More
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Submitted by K_Digital

0

Votes
Released
When we use The Headshot V2 with mesh option an attach the head, the mouth geometry is not ok....More
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  •  346
Submitted by hello_714987