Votes
0
Product:
Character Creator 4
Version:
4.31
Status:
Active
Issue 10806
Facial Expression error: Mouth Morph doesn't reset to default shape after slider set to 0
1. Selected Character
2. Enabled Facial Profile Editor
3. Sent all parts to Zbrush with model scale x0.01
4. In Zbrush, I Twisted the Jaw to match the shape of the bears snout with Mouth_R to hide the teeth otherwise the teeth remains untouched clipping through the cheeks.
5. Sent back to CC4 with GoZ All.
6. Mouth_r Morph looks correct at 100 but when reduced to 0 the mouth mesh doesn't resume the default/original shape.

This first image is the morph default - doesn't have a morph on the jaw when mouth_r is set to 100.

It may not be a bug but it's definitely an unexpected result.
OS: Windows 11
Attachment:
  • teeth wont morph to default position.png
  • Mouth_r created correctly.png
  • teeth wont morph to default position.png
  •  2
  •  98
Submitted byAscensi
1
COMMENTS (2)
Ascensi
Yes, everything is good. Although I wish symmetry morph update was available for non native symmetric characters, I've already put that request in. Thank you for checking in.
Ascensi
I've spoke too soon, it's been a while since I've needed to use morphs and forgot to press the little lightening bolt to update any other meshes and keep the original/default shape when set to 0.
Feedback Tracker Admin
Hi Ascensi,

Do you mean that after pressed the little lightening bolt to update,the morph is fine?

Molly
Reallusion
1