If Photoshop is selected as the default editor for textures, when editing a texture with Photoshop not started, it will ask for a license reactivation, as if it were used on a different PC. After inserting the correct Adobe id and password, Photoshop returned an error, as if it couldn't connect...More
Q1) CC4 - Crash (Intel(R) Core(TM) i7-10870H CPU @ 2.20GHz 2.21 GHz, 16GB RAM, RTX 3060 Laptop). Q2) Modify > Morph : the contents sometimes disappear even the "Show Sub-item" icon is activated. (using Standard CC3/CC3+ characters). Q3) Smart Gallery : No Auto Updating after purchased items...More
When I updated Character Creator to version 4.53, it just won't start anymore. I've already uninstalled and reinstalled it, and restarted my computer. The Event Visualizer reports an Application Error. I don't know what to do, if anyone has a suggestion I'd be very grateful. This is also the...More
Greetings, I recently published a new content pack (PRHair_Shaved) and decided to check it using the Packager > Verify function. The content was loaded into the correct folder on the disk, but did not appear in the Content Manager....More
The problem I am currently having using Character Creator4, is that I started this character in CC3 using Zbrush pose link, I updated to CC4 on a different computer with out Zbrush on it, and now I am trying to realign my mesh after broken parity, I have done my best to realign the fbx assets...More
This happens with any character model I load and at first I thought it was an issue with the CC Blender Pipeline Tools, as when attempting to export to blender using the tool, CC4 shuts down. However, I get the same result if I export via CC4's built in functions, File>Export>Export FBX, and...More
When importing meshes, textures become transparent. I don't think this is intentional. Removing the opacity map fixed the problem, but it's an unnecessary step. This goes for PNG, Jpg not tested....More
When going through the whole MESH process, attaching the head to a char works perfectly, but when loading align Points, Head Gen and Refine Mesh data, attaching the head to a body always results in a Low poly head. Even worse, it does not even restore the shape of the face....More