139 issues found

0

Votes
Active
It would be great if CC could export an applied animation to a character - as a complete Obj Sequence.
Currently, the nearest it can do is "export current pose".
That would be a chore to do a 1000 frame animation mesh export manually....More
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Submitted by cly3d

0

Votes
Assigned
I purchased Hair Builder recently and was sure I will be able to build any hairstyles I want, because it's a builder.
But I couldn't find any tips on how to build hairs. Only 2 presets (samurai knots) for male and plenty of hair patches for female. In my work, I need to build vintage male hairs...More
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Submitted by Tosyk

0

Votes
Released
Whenever I add skin details onto my character from the Content tab, it activates the Headshot Sculpt Morph (Which, I cannot get to work as I do not have the 1000+ morphs in my Smart Content Browser for some reason). Here is a video of what happens https://www.youtube.com/watch?v=494lBpYep0k...More
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Submitted by Goatcheese

2

Votes
Not Reproducible
Following a thread in Reallusion support, it has been suggested that we post the following query here to the Feedback tracker as well:
We've been trying to figure out an issue regarding animations and blendshapes coming from a CC4 character into Unity.
We cannot use blendshapes while an animation...More

1

Votes
Not Reproducible
my specs:
I7-10875H @ 2.3GHz
64GB RAM...More
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Submitted by greenwilliesjrsss

0

Votes
Active
There is an extra joint on accessories. I'm not talking about the extra node which can be deleted in the export options "delete extra pivot node" I'm talking about there is a pivot joint for the accessory where you place it and then an additional joint where it is attached to. If I don't use...More
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Submitted by itismario2

1

Votes
Not Reproducible
I recently brought a lot of characters and mapped all the morphs without an issue
but just now for only that one character, the blink for eyelashes imports but not for the head
I also tried to merge them and import it again but still same issue, it doesnt import the blink morph for the head...More
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Submitted by ahingel

0

Votes
Not a Bug
When I do Goz, if I check *0.01 (Default), it comes in at 0.18cm, and when I don't check it, it seems to come in at 1800cm.
Even if you just extract it with OBJ, it comes in at 18cm.
Export scale is strange....More
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Submitted by bhs_swlc

0

Votes
Not a Bug
If you want to fix some morphs and reupload the file, the morphs dont update
neither with the fbx import neither with the frame sequence...More
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Submitted by ahingel

0

Votes
Not Reproducible
I had mapped all the visemes 8-7 and when i applied acculips to iclone they werent working correctly
so i went back to cc4 and saw that it had changed from 8-7 to the 1-1 and they were all messed up
when i loaded the saved facial profile still didnt load the 8-7 visemes as i had saved them...More
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  •  274
Submitted by ahingel