Hi, When exporting my character from Character Creator 3 to Unreal Engine 4 I lose all the subdivisions I'd set using the "Smooth mesh" option. I've tried exporting and importing with different options several times, none of which seemed to work - my character and its clothes are always low...More
On a specific project in Unreal when importing characters using the CC Setup tool, the characters are not loading their skin when trying to display them as either HQ or LW Shaders. Standard shader will display correctly. But when switching to either HQ or LW the skin's are just white, head...More
Hi I've got several types of characters that use displacement in different ways. Currently CC3 topology is not compatible with displacement - there are holes that are created while I paint in 3rd party programs. I know the issue looks like it might be resolved in your next gen character base...More
I'm creating a number of characters with CC and for the next one I wanted to create a black male with facial hair. With Substance missing from CC3 characters at the moment, that becomes very difficult since we have no good way of changing skin tone. That seems like it should be an essential...More
1. Converting character with thin shoulders deforming a mesh underarms in the front (slide 1). I was able to rectify that by smoothing faces/sculpting (slide2). Would be nice to have it automatically done. Side Note: I cannot figure out how to enable a mirror selection in Edit Mesh mode. Is...More
Issues 1.When weight painting CC3 crashes often usually using the calibration playback pressing stop or when loop isn't used 2. Visual note & Suggestion: Character becomes all black when weight painting and this makes it hard so see smoothness. I hope you will enable normal smooth rendering...More
The character creator's high heel function is a good one. However, the feet are not in good position in some poses and animations. This bug also appears in iclone and does not appear in the imported characters(non standard) via 3dxchange.Attached image....More
Hi Devs, even though I like the direction of the SkinGen Premium but overall I'm not happy with my purchase.. it could be way better than it is using displacement. I know from experience in order to create the bumpy look with normal maps that you need to have a hi & low poly version of the...More
I have been using Character creator 3 pipeline it seems like a fantastic option from editing to integration however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More