405 issues found

20

Votes
Active
On CC3 default character the Appearance Editor is unavailable.
Is it a bug or is intended?
I wanted to add some freckles on my character but I can't find a way....More
  •  18
  •  15189
Submitted by Matt GH

122

Votes
Active
like in daz studio be able to export to fbx files the morphs targets from CC3, in my opnion this is one of the big miss of character creator, being able to export the morphs direct from CC can make easy and fast build characters customization in game, this is being for me a big problem in using...More
  •  24
  •  13143
Submitted by Ellessarr

33

Votes
Active
Hi,
When exporting my character from Character Creator 3 to Unreal Engine 4 I lose all the subdivisions I'd set using the "Smooth mesh" option. I've tried exporting and importing with different options several times, none of which seemed to work - my character and its clothes are always low...More
  •  20
  •  10094
Submitted by marek.abramczyk

21

Votes
Active
The eyelash is a huge problem when trying to create highly optimised models for Unity. When using tools within Unity to optimise your models, the eyelashes end up as opaque blocks, unless they are given their own mesh and material. This means 2 additional draw calls (4 when lighting is applied...More
  •  11
  •  7456
Submitted by daithi

12

Votes
Active
The problem is that AutoSetup plugin (or RLPlugin) is distributed as pre-compiled dll named "UE4Editor-RLPlugin.dll" in folder Binaries/Win64.
It works for non-programmers, but...
The problem....More
  •  8
  •  6537
Submitted by adam_598417

13

Votes
Active
Minor request: A tool to scale your character or get a measurement of how tall said character is in real world units or at least to say that one unit in CC3 is equal to 1 meter or something and get the height of your character that way....More
  •  5
  •  6053
Submitted by mattrified

0

Votes
Not Reproducible
Hi I've got several types of characters that use displacement in different ways. Currently CC3 topology is not compatible with displacement - there are holes that are created while I paint in 3rd party programs. I know the issue looks like it might be resolved in your next gen character base...More
  •  15
  •  5188
Submitted by Ascensi

27

Votes
Active
Hey there,
I have been working with CC3 and Unity for the past 4 weeks and spent a lot of time researching for the best workflow to get CC characters including animations into Unity. What follows are my suggestions to make the workflow more comfortable for game artists...
The best thing would...More
  •  7
  •  4863
Submitted by Kareeem

3

Votes
Assigned
Issues
1.When weight painting CC3 crashes often usually using the calibration playback pressing stop or when loop isn't used
2. Visual note & Suggestion: Character becomes all black when weight painting and this makes it hard so see smoothness. I hope you will enable normal smooth rendering...More
  •  6
  •  4011
Submitted by Ascensi

0

Votes
Assigned
1. Converting character with thin shoulders deforming a mesh underarms in the front (slide 1). I was able to rectify that by smoothing faces/sculpting (slide2). Would be nice to have it automatically done.
Side Note: I cannot figure out how to enable a mirror selection in Edit Mesh mode. Is...More
  •  7
  •  3947
Submitted by 4u2ges
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