like in daz studio be able to export to fbx files the morphs targets from CC3, in my opnion this is one of the big miss of character creator, being able to export the morphs direct from CC can make easy and fast build characters customization in game, this is being for me a big problem in using...More
Please create and add a user interface and feature set to allow a user to create and save customized facial expressions and body morph settings as exportable morph dials for use in game engines as blendshapes....More
Headshot is great, and the "Image Matching Tool" is very useful. SUGGESTION/REQUEST: Please add support to use a PROFILE (SIDE) IMAGE for additional *manual* refinement....More
The eyelash is a huge problem when trying to create highly optimised models for Unity. When using tools within Unity to optimise your models, the eyelashes end up as opaque blocks, unless they are given their own mesh and material. This means 2 additional draw calls (4 when lighting is applied...More
Steps to reproduce: Export a daz g8 figure and hair, customize morph export rules to export hair with morphs, and also customize to export some figure facial expression morph dials, such as a custom expression set made for the figure being exported. Import to cc3+ via transformer, the figure...More
Importing Daz G8 character through Transformer leads to issue with eyelash not fitting properly, as it merely places a CC3 base lash in an approximated position. Recommendation - allow the shape of the lash to morph though automatically so that it properly fits the actual G8 eyelid-shape transferred...More
As of now, there's no way to change, add, or delete facial blend shapes of characters. We've created a basic set of characters in CC3 we want to be able to adjust the facial morph targets to fit the character(s) better, but the only option for this as of now would be to take the character...More
I would love for CC3 characters to have some nice Joint Controlled/ corrective Morphs. Their joints are really freaky looking when bent. Fingers, knees, and elbows should not look like bent plastic straws, if they had good joint morphs set up. It causes extremely limited movement options for...More