96 issues found

119

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like in daz studio be able to export to fbx files the morphs targets from CC3, in my opnion this is one of the big miss of character creator, being able to export the morphs direct from CC can make easy and fast build characters customization in game, this is being for me a big problem in using...More
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Submitted by Ellessarr

17

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The eyelash is a huge problem when trying to create highly optimised models for Unity. When using tools within Unity to optimise your models, the eyelashes end up as opaque blocks, unless they are given their own mesh and material. This means 2 additional draw calls (4 when lighting is applied...More
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Submitted by daithi

12

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Active
I've been meaning to write this for a long time. This actually is a global issue related to iClone as well.
ALL edit modes (edit animation layer, edit mesh, edit weights, etc...) are suffering from poorly designed user interface.
I have not seen any other app where the keyboard/mouse shortcuts...More
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Submitted by 4u2ges

12

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Active
I wish there was a export setting to separate the head and body meshes. I believe this would be more efficient in game engines that utilize blendshapes/morphs. Though you'd have two skinned meshes instead of one, only the head would have blendshapes since the body's verts aren't affected...More
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Submitted by mattrified

8

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Active
Minor request: A tool to scale your character or get a measurement of how tall said character is in real world units or at least to say that one unit in CC3 is equal to 1 meter or something and get the height of your character that way....More
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Submitted by mattrified

8

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----------------------------------------------------
Graphic engine used: Unreal engine 4
Character creator 3 pipeline: character set up ready to play with simplified bones all by default...More
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Submitted by jonathanlight

7

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See this post
https://forum.reallusion.com/
422785/A-Blender-28-plugin-would-be-amazing#bm422830...More
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Submitted by Dorothy Jean

7

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hi it would be cool if you had a plugin for cc3 that could create morphs for accessories and hair, like for the teeth and eyes...More

5

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I hope you are planning to expand the current selection of figures, to support also toon/anime/manga style characters. Ideally, something like Vroid.
The idea is that we can create humanoid characters that are resembling characters you may find in an anime or manga; or with the look of modern...More
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Submitted by lollosone

4

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Active
I think it would be awesome to be able to increase the default polycount for the character.
For example, when I import characters in UE4, the close-up body seems a bit blocky due to the lack of polygons, although they look great in CC3 due to the subdivision function, but the exported characters...More
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Submitted by vadim+2
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