188 issues found

0

Votes
Not Reproducible
Hello!
I ran in unreal and found strange problems. The character's mouth can move and the head can rotate, but there is no facial expression. The eyes rotate with the head, not according to the real eyes....More
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Submitted by benliuhai

0

Votes
Active
Why is there no adjustment of the size of the opening and closing of the lips...More
  •  1
  •  547
Submitted by benliuhai

0

Votes
Closed
Hello Reallusion Team,
Hope you are doing well !!
I have few scenarios, where i have some confusion on distribution rights regarding reallusion's property / assets. so thought to ask here in feedback tracker.....so let me start with my workflow:...More
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  •  1105
Submitted by Abhi29

0

Votes
Closed
Hello!
I'm having a problem with Unreal's packaging project.
According to your operation, I copy the files from Auto Setup 1.2 for Unreal 4.26 to project....More
  •  1
  •  1339
Submitted by benliuhai

0

Votes
Closed
Is there anyway to adjoin to separate obj files once in CC3. I was having issues editing mesh - editing elements on shoes, so I modified the original obj file and exported two separate files (One Left Shoe & One Right Shoe) and imported the two files in CC3. Now when I get to the transfer skin...More
  •  1
  •  1197
Submitted by rodravian.murray

1

Votes
Active
When exporting a character to FBX there are inconsistency between the Body mesh and the beards/brows items from Smart Hair.
This occurs either while exporting to Blender or to Unity (I did not try other export method but I think it will be the same)
It happens regardless if the Beards/Brows...More
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Submitted by Necka

0

Votes
Not a Bug
After downloading the latest update of CC3, All our custom hairstyles disappeared. I noticed that the Hair is added to
*Users > Public > Public Documents > Reallusion > Shared Custom*
instead of the usual...More
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  •  618
Submitted by Attensi AS

2

Votes
Not Reproducible
Hello, I am working with Unity and I am using your HDRP conversion to upload characters from CC3 to Unity. However, when upload the characters into Unity, there is a vast difference between the poly's in CC3 and in Unity. I converted the character into GameBase and I used InstaLOD to reduce...More
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  •  1700
Submitted by abhayj

0

Votes
Not Reproducible
When I use 'polygon reduction-object' ,the model shows some fracture surfaces.
Before I did it,I checked origin model ,it is OK, no fracture surface.
How can I fix it?...More
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  •  669
Submitted by dluo

0

Votes
Active
Hi,
I played around a lot with the IClone->Unreal LiveLink. I use it mainly to bring my characters to the engine. My steps are: CharacterCreator->IClone->UnrealLiveLink. The problem i stumbled over is, that the imported characters have sooo many materials that the Draw calls are insane. My...More
  •  1
  •  812
Submitted by tobi.cornreborn
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