405 issues found

2

Votes
Assigned
Bottom line is, that Shoes (specially High Heels), which were created before the latest release do not fit/conform well and despite strong effort to fit them in CC, they require fitting, rigging and weighting all over again in an external app on a new CC3+ Base.
Trying to convert CC1/CC3 Base...More
  •  2
  •  1011
Submitted by 4u2ges

15

Votes
New
Why don't we have proper skins for Asian and Black characters? Please, no more stereotypical characters, like the fat Black lady or the Black boxer!...More
  •  2
  •  1514
Submitted by jasonjbrown

3

Votes
Active
With this idea I'd like to fully revolutionize cartoon character building by having a Photobooth Plugin for CC3/4
I see the plugin fully automating/capturing all necessary parts instantly for 360 Characters
*Captures from Cartoon Shaded Characters...More

12

Votes
Active
As of now, there's no way to change, add, or delete facial blend shapes of characters.
We've created a basic set of characters in CC3 we want to be able to adjust the facial morph targets to fit the character(s) better, but the only option for this as of now would be to take the character...More
  •  2
  •  2895
Submitted by Attensi AS

0

Votes
Active
HI CC3 needs a rigging system, coz, it can't up hold daz' rigs as they are to complicated for it, and if you change the shoulders or or lower leg bones in cc3 the models becomes severely distorted. which is why it needs it's OWN RIGGING SYSTEM ONE THAT CAN COMPETE IN COMPLEXITY TO DAZ!...More

7

Votes
Active
See this post
https://forum.reallusion.com/
422785/A-Blender-28-plugin-would-be-amazing#bm422830...More
  •  2
  •  1629
Submitted by Dorothy Jean

0

Votes
Active
When working with layered elements, it's an issue not being able to select the underlying layers, as the hidden layer will still be selected. Having a "Hide/unhide all" would be great. This is especially a problem when working with hair....More
  •  2
  •  1038
Submitted by Attensi AS

10

Votes
Active
As someone working with multiple characters and materials, it would be great to have the ability to rename the base mesh (like Max), and have all the mesh and material names automatically updated....More
  •  2
  •  1042
Submitted by Attensi AS

6

Votes
Hold
It is not possible to create rolling flat eyes with CC,
Not all Chatacter have rounded eyes e.g. Anime Character
A another solution that came in my mind is buggy....More
  •  2
  •  1028
Submitted by vidi

2

Votes
Active
For character Creator to become more or less complete this would allow rapid change and complexity.
1. The creator would likely have to choose a preset for performance limiting constrains (how many parts can be used) This could include a new format: Non Human V2 which could be used with mocap...More
  •  2
  •  1661
Submitted by Ascensi
1 ... 4567 8 9101112 ... 41