Votes
0
Product:
Character Creator 3
Version:
3.11
Status:
Released in 3.3
Issue 6427
UE4 import Morph Targets doesnt work cause Blend Shape Names are to long.
So in my post in forum i showed blend shape had this problem with "_ncl1".

https://forum.reallusion.com/394212/RE-Import-Character-to-UE4-with-MorphTargets-With-and-without-Maya-in-between#bm394583

there was a fix in CC3 with the last update. Sadly it doesnt work for me.
I see that now the name is now way longer "CC_Game_Body_ncl1_1"

what i did now is shorten the name to "ncl1"
now import morph target into unreal 4 works again.
OS: Windows 10
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Submitted byspaehling
1
COMMENTS (1)
spaehling
This got fixed.

Note: if you reimport your character with morph targets in ue4, you need to reopen the skeletal mesh window, to see the morph targets.
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