Votes
0
Product:
Character Creator 3
Version:
3.11
Status:
Active
Issue 6403
Bump: Separate head mesh from base
This has been said before ( https://www.reallusion.com/FeedBackTracker/Issue/Separate-Head-Mesh-From-Body-Mesh-on-Export-for-Morph-Blendshape-Efficiency/1/head ), and upvoted multiple times - but there is no news.

There is a massive problem that blendshapes is on the whole body - when using multiple characters in a scene, the files are enormous in the builds. There should be an option to separate the head mesh from the body on export - and it's quite urgent to make this option. As of now, this is a huge optimization issue, and we might have to change our character pipeline as it's not an option in CC3.
OS: Windows 10
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Submitted byattensi
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