57 issues found

0

Votes
Active
We export characters as FBX with .iMotionPlus files as animations on a regular basis for use in our application. Since CC3.2, some of the character parts have their spring effects baked into the exported animation, with no way of turning them off.
I've read that you can add an "off" key in...More
  •  0
  •  747
Submitted by DialogueTrainer

0

Votes
Active
Right now in CC3 there's a really basic spine: 3 bones, and 2 are really close to each other. This doesn't make for good deformation. It would be great if there was a better spine, more evenly distributed, especially at the lower spine.
An option to add more bones, their distribution, while...More
  •  0
  •  672
Submitted by john.malaska

2

Votes
Active
hi just hoping that you could implement a more flexible morph import for CC3, that would allow for alien type characters to be imported as morphs, as such that would allow for the bones to accommodate the characters original leg form, for the way it is now the character imports with a heavy...More

0

Votes
Active
Hello, I want to know, is it possible o export DAZ morph targets and import them into CC3 so I can export them into Unreal Engine 4?...More
  •  0
  •  767
Submitted by ghislaingraffino

1

Votes
Active
be cool if you could add cloth dynamics like in marvelous designer so as the cloth falls right, coz at the mo cloth seems to be sticking to the mesh base....More

1

Votes
Not Reproducible
totally pissed off your character creator only does half the shit you state it does and that's if you can get it to work, the goz carrying textures imprinted onto the polys, which is a total nightmare, it exports the eyes and teeth to a position below the feet, which is of no f***ing use what...More

0

Votes
Released
So, I have transferred a character in clothing into CC3 and the IC7.3 and the right eye pops out the minute he moves. It would be fine for a horror film but I am previzing a musical....More
  •  0
  •  905
Submitted by robbey10