Hello! I'm having a problem with Unreal's packaging project. According to your operation, I copy the files from Auto Setup 1.2 for Unreal 4.26 to project....More
If you fix the blink with the autoblink correction of CC3, the morph doesnt be saved and doesnt transfer to 3dxchange so we can export it and modify it further if you press the morph in 3dxchange , it changes back to the old morph, not the fixed one from CC3...More
totally pissed off your character creator only does half the shit you state it does and that's if you can get it to work, the goz carrying textures imprinted onto the polys, which is a total nightmare, it exports the eyes and teeth to a position below the feet, which is of no f***ing use what...More
Even with auto correct eyeblink, the result is not always accurate. especially with the eyelashes Please give us the option to correct manual the blinking and to modify the eyelash during blinking if there is already an option how we can do it , please tell me, cause i dont know that...More
Using Transformer, imported Daz Genesis 3 will have pop-out with eyes when panned hard L-R. Thought is that you could move the eyeballs back with the Eyeball Forward-Back Morph in CC3 once transformed. However, possible that pivot point is incorrect, leading to the pop -out?...More
so I just got cc3 pipeline then i got this message "Serial number does not match the account" why is this happening, I notice that cc3 and the extension have different serial numbers....More
Here are my issues. 1. My workflow demanded that Body Mesh UV must be edited before the UVs of multiple Meshes got combined. Since CC3 is primarily not a modeling tool, its understandable that UV Editing Tool is not included....More
Never had this level of issues with 3.0 builds but since I've updated, consent blue screen crashes! I was hoping that I could power through it. Hoping maybe it was just my GPU, CPU etc. But I never had ANY issues with Maya 2018, NO issues with The Outer Worlds game, nor ANY pc game I've...More
It hasn't happened to me but I'm curious just in case. I've imported tons of assets into my custom library so I'm curious as to how the files save. So to make this short, 1 - Do your custom files remain on your account via cloud? 2 - Would I have to re-import all these files one by one, or...More
Hi There, I just bought the CC Essential Skin and Morph Pack, Started a New project and chose the Athletic male as the avatar.Under Modify window, went to appearance Tab and tried to Click on Activate Appearance Editor, but it is greyed out and I can open it. Been searching the web, your...More