74 issues found

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I propose a collection of base clothing templates with UVs. Each template should have preset morphs for lengthening, loosening, different wrinkle looks and styles.
(Example) Workflow
1. (Collection menu) Add COLLAR SHIRT template to character,...More
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Submitted by @RettRona

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Votes
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Looking at Characters close up isn't as realistic as I thought.. it does look at a distance. I hope that you can integrate a skin-to-morph" projection component to help with bigger deformities like neck veins or tendons and or the ability to generate the displacement textures from the normal...More
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Submitted by Ascensi

0

Votes
Not a Bug
Hi, I am chauncey phillips
I hope this finds you well-
The suggestion that I have is to implement an in - game players choice customization so that we the game creators can outsource the duty of character creation to the player....More

0

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When working with the library, it can get cluttered very quickly. One piece of clothing can easily have 5-15 colour variations. Moving these variations to a second tab, would make it a lot faster to scroll through, and find what you want. Having an option to stack / unstack the library would...More
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Submitted by Attensi AS

0

Votes
Released
Repro steps:
Open CC3.
Load premade character "Hivewire_Huntress.cc3Avatar."...More
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Submitted by mason_746655

0

Votes
Assigned
Applied decal to Base Long Sleeve shirt.
Applied a .tif file to the Diffuse Decal Channel
Applied a .png file to the Specular Channel....More
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Submitted by wesparham

3

Votes
Active
The next software update should contain support for clothing and accessories to use UDIMs similar to how the body mesh can. If not in CC3 then in CC4! It's cumbersome to have to paint in Substance and the import feature not function properly, but to not even be able to have a workaround where...More

7

Votes
Active
The problem arise when you need to place a decal right over UV seams.
It maybe difficult to implement real-time decal placement over UV seams, as it require a "heavy" image processing.
The workaround by using same 2 decals and matching across the UV, is also not possible. At the current state...More
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Submitted by 4u2ges

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Votes
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It's great to use this "Character Creator 3" software, but some things are missing and one of them is that the character must be the same size as the Unreal mannequin, with exact or approximate measurements, whether it is a male or female character, because the user loses a lot when trying...More

0

Votes
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I want part of my decal to have a "true" transparency, but I cannot get it.
First, when you apply a 32 bit graphics with alpha channel, any material in iClone/CC applies alpha channel mask automatically (Screenshot 1)
Decal system should do the same. But it does not. Even if I slide alpha...More
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Submitted by 4u2ges