Greetings.... I have discovered that, under certain conditions the iRay plugin renders (or 'shows') the 'scalp' of an Avarar - when it *should* be hidden beneath the hair. ● To view a picture of the exact render problem, please see here;...More
I think it would be great if Character Creator 3 (or future version) could implement a particle hair system similar to Blender's, with full features for styling (combs, length adjustments, add/cut hair) and utilize physics to make such hair work and look good. I know there are certainly...More
Even with auto correct eyeblink, the result is not always accurate. especially with the eyelashes Please give us the option to correct manual the blinking and to modify the eyelash during blinking if there is already an option how we can do it , please tell me, cause i dont know that...More
Hi There, I just bought the CC Essential Skin and Morph Pack, Started a New project and chose the Athletic male as the avatar.Under Modify window, went to appearance Tab and tried to Click on Activate Appearance Editor, but it is greyed out and I can open it. Been searching the web, your...More
After following the steps below, I get a visual bug, where all the "smooth tesselation" polygons will always be displayed, even though it is disabled. It is not actually smoothing the mesh. There is no way to fix this visual bug even when reloading CC. It seems that it is only a visual bug...More
when selecting a character in the view port to modify, the yellow overlay flickers. When I turn on edit mesh the wire-frame frame mesh flickers so much it is impossible to do anything. My graphics card is GTX 1060 with latest drivers and 6 GB of ram. Previous versions of character creator did...More
I am working on a character based on Ayaka. I converted it to CC3 and then Game Base. All was working fine until I tried to apply the Game Eyes. Applying Game Teeth worked fine, but when applying Game Eyes, both eyes suddenly get jumbled up in the left eye socket. See attached image for what...More
The exported CC3.02 character feets are misplaced, after import to UE 4.20.3. Example: See attached image TaskForce_C General: To setup CC3 imports in UE, basically set retargeting options inside the Skeleton Tree for the following bones, per...More
When importing a model into the Unreal Engine 4, the HQ shader option is not visible unless I change my Windows scaling options on my computer to 100% (My original scaling is 150%) This seems to be an issue for 4k Monitors....More
Im still having this same issue i tried what was suggested but it didnt work, won't let me reply to original post. https://www.reallusion.com/FeedBackTracker/Issue/Daz3D-hair-imports...More