When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly...More
Will it be possible sometime in the future to have one character creator or does it have to be two separate tools? If it does have to remain as two separate software, will future updates allow cartoon animator 4 drag and drop feature to auto rig bones from images from the Internet just like...More
Can you please, please, make the autosetup for Unity and Unreal open source!!! Please let us make your tools usable for production of "real" games, so we can fix the broken auto setup pipeline our self, and add all the lacking features and options in that system... Best regards...More
If you apply Motion+, which has custom face expression to a character, you cannot restore default expression anymore. You CAN restore the default pose but not the expression. Default Key button on Face Key applet does not work. Expression from Motion+ seems to be baked as default. (Same thing...More
As a part of my virtual animation production setup, I've got the software that I am using scattered across more than one computer. Although these devices normally communicate well with one another over my private network connection, I am concerned that I won't be able to make corrections to...More
It's great to use this "Character Creator 3" software, but some things are missing and one of them is that the character must be the same size as the Unreal mannequin, with exact or approximate measurements, whether it is a male or female character, because the user loses a lot when trying...More
hi have been trying to work out why it is that when i create a split head / body morph from one i have sculpted the eyes and teeth won't morph as well? can anyone please help?...More