When exporting a CC Character from Character Creator 3, there is an option in the InstaLOD Export settings to merge Materials. We noticed that no matter the option we chose the skin materials always get merged with the eyelash material and the eye material. We would like to merge all skin...More
The Character creation tool icon is giant in the toolbar, rarely used by myself, and knocks important debug information off the toolbar to the right and puts that into a drop down. Since your tool is accessible elsewhere please don't do this....More
According to my research on the subject matter, right now Blender is closing in on this particular niche of the rendering industry with their grease pencil tool and free plugins like BEER, which you can learn more about if you follow this link to the plugin's official website: https://blendernpr...More
Why is my exported character not looking the same in Ue4 as in CC3 ? I used the maximum resolution in export settings and the UE4 import plugin Your software is advertised to do this without the need for any other plugins ,so please explain why it is not working as advertised...More
Hi i made several characters to be used as characters in my gamejam project for Epic Games, i try to keep my final game lower than 1gb so i convert my characters to Game base and export! Unfortunatly convert to Game Base is a way with no return and also i cant use my morphs anymore to make...More
Good afternoon. At the moment in the CC3 program it is not possible to delete mesh tongue. At the same time, eyes, teeth, etc. are removed. Could you make this possible for the tongue?...More
Merging all of the components of the skin texture material is really counterproductive for game development. Why on earth would we want this? make the material slightly more complicated and leave the individual layers intact so that we can make changes in the engine. for example if I want facepaint...More
Create a character in CC3+ - I used the standard/default female, replaced underwear with the (free) white dress and added prime hairstyle elements 08_ bang, base and ponytail. I renamed the materials for the hair elements so that each would have a unique material name. Nothing else was changed...More
Can you please, please, make the autosetup for Unity and Unreal open source!!! Please let us make your tools usable for production of "real" games, so we can fix the broken auto setup pipeline our self, and add all the lacking features and options in that system... Best regards...More