Merging all of the components of the skin texture material is really counterproductive for game development. Why on earth would we want this? make the material slightly more complicated and leave the individual layers intact so that we can make changes in the engine. for example if I want facepaint to be different colors on different characters, I need to export a complete duplicate of the texture with that one minor change, this is a huge waste of resources.
The same concept can be applied to pretty much all material created when exporting from CC3.3 to a game engine. you should never waste resources like this.
Ideally it should be possible to choose, if merged or not.
Fully agree, I have submitted a request for "Full control over how materials are merged" and a GUI implementation suggestion.
1. When selecting Multi-material when converting to Game Character, you want full control over what materials to merge.
2. In the export pipeline and per instaLod level, you want full control over what materials to merge.
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