96 issues found

1

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Active
I am working on a pitch for a project that has characters age change throughout the feature with flashbacks and time skips. It would be nice if Character Creator had an age slider that calculated things like growth charts and head size to body size ratio. I also know younger people are chubbier...More
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Submitted by troycarpenter7

0

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Assigned
Hi to the Dev Team and all the community !
Character Creator 3.32 hasn't got a "mirror-flip" option.
Waiting that the Dev team develops this option, I suggest a trick to get a symmetric flip of the Haircut !...More
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  •  759
Submitted by PhiBix

1

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Hi, As titled. Mirror copy only works for character mesh. If editing other type of meshes, it would prove to be helpful for conforming to the shape of the character....More
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Submitted by Procrastinator

3

Votes
Active
When optimizing characters for re-use, having more than 20 layers is essential. When using characters for games, having the possibility to export one character mesh with multiple outfit that can be shown/hidden in prefab-stage is needed to save space and time. When being limited to 20 items...More
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Submitted by attensi

0

Votes
Assigned
When converting the Reallusion Cartoon Characters to Game Base, the blend shapes are breaking. The eyelids doesn't close all the way....More
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Submitted by attensi

0

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As soon as I realized the potential of Goz and creating unique characters with it I realized that we could reduce the file size as well if we had the option to delete the Native CC3 mesh.
Perhaps as an additional option for Native CC3 character deletion could be that the CC3 character morph...More
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Submitted by Ascensi

1

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When working with different characters, it's important to be able to make the best possible blend shapes for the different ones. Not being able to add or change the morph targets is a massive drawback....More
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Submitted by attensi

0

Votes
Released
Open base mesh project.
(At this point export to Zbrush works fine.)
Navigate to the Actor Project Templets then select and apply Head Morph...More
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Submitted by kidmackenzie

0

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The GameBase-characters nose is a bit too low poly, and even with smoothing, the edges are too sharp. Adding a few more support loops will help a lot, and make the character look at lot more high poly, without adding many polygons....More
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Submitted by attensi

0

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I discovered the Hide Body Mesh tool not far ago and i love it. But sometimes i have the issue that some cloth front and back part are to different for the tool. open shirt as example. i would love to work on both frontside and backside if needed.
same belongs to the ass.
also i would love...More
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Submitted by spaehling
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