96 issues found

1

Votes
Not Reproducible
when I try to load any files within the program it states failed to load file. Then program freezes with error message....More
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Submitted by jackx1325

1

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Active
Hi, As titled. Mirror copy only works for character mesh. If editing other type of meshes, it would prove to be helpful for conforming to the shape of the character....More
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Submitted by Procrastinator

1

Votes
Not Reproducible
Hi there, i am trying to export my character creator as fbx, with embedded textures and also without embedded texture to marvelous designer, but whenever i did import as fbx in MD, the material look scary, i don't know what i am doing wrong please help, i even tried with obj file it same....More
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Submitted by maigadjafar

1

Votes
Duplicate
hi do how do you bake sub div into mesh for export pleasse?...More
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Submitted by Siverse

1

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Active
hi i have been trying to export a hi res mesh from cc3, of about 50k - 100k poly, without any success, just wondering if you had any suggestions thanks, i have tried instalod and fbx but everytime it just exports at the base mesh level of 16k ?...More

1

Votes
Active
When working with different characters, it's important to be able to make the best possible blend shapes for the different ones. Not being able to add or change the morph targets is a massive drawback....More
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Submitted by Attensi AS

1

Votes
Active
I am working on a pitch for a project that has characters age change throughout the feature with flashbacks and time skips. It would be nice if Character Creator had an age slider that calculated things like growth charts and head size to body size ratio. I also know younger people are chubbier...More
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Submitted by troycarpenter7

1

Votes
Active
cool that u implemented pose into goz, but it's pretty much useless unless wee can bring the pose back into CC3?!...More

1

Votes
Active
Because, I want to be able to remove character meshes at runtime, re-use (eg switch shoes) or want to use them for other characters, ie. sunglasses, hats etc. we need the option to either export selected meshes directly out of CC3, or as a character export without one combined mesh.
That would...More
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Submitted by unit23
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