96 issues found

0

Votes
Not a Bug
bei Bearbeitung des Mesh mit
a) skin weights
b) edit mesh...More
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  •  1337
Submitted by Kalle3

3

Votes
Active
in the same way we can use transformation for daz characters be able to use transformation also for CC fuse from adobe the current beta version and the 1.3 steam version, CC does have a awesome free library of cloths and acessories and it could be very helpfull be able to import that things...More
  •  0
  •  1323
Submitted by Ellessarr

7

Votes
Active
This is a major drawback with mesh sculpting, weight painting and mesh hiding.
No brushes work on back faces. This makes an extremely difficult case of working with hair particularly (where a lot of back faces are facing the front), and many other like with weight painting where dense mesh...More
  •  1
  •  1297
Submitted by 4u2ges

0

Votes
Active
In the Skin weight Editor
* Ability to select multiple bones at once and mirror them to them to the other side
* Ability to scrub calibration animation (it's hard to see and paint around legs or arms if sitting down, you are forced to exit the editor, change the pose then enter it again. (Simple...More
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  •  1295
Submitted by Ascensi

0

Votes
Released
hi , just wondered now with the new human texture editor whats going to happen with the updating of the appearance editor so we can use substance materials, for this is the reason i bought cc3 in the first place, with out the appearance editor and use of substance, it's not much good, plus...More

0

Votes
Active
Good day. I am using an excellent program 3D Coat 2021. But when importing models from 3D Coat 2021 to CC3, the smoothing groups are not transferred. It would be very nice if you add program support to your software in the future. Maybe in newer versions of CC4 and iClone 8. Although it would...More
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  •  1283
Submitted by Dantes

1

Votes
Not Reproducible
Hi there, i am trying to export my character creator as fbx, with embedded textures and also without embedded texture to marvelous designer, but whenever i did import as fbx in MD, the material look scary, i don't know what i am doing wrong please help, i even tried with obj file it same....More
  •  0
  •  1251
Submitted by maigadjafar

0

Votes
Released
1. Create a CC3Base+ character and save the project
2. Make a copy of the project.
3. In both projects convert to Game Ready...More
  •  0
  •  1241
Submitted by jerome.dipietro

5

Votes
Active
I hope you are planning to expand the current selection of figures, to support also toon/anime/manga style characters. Ideally, something like Vroid.
The idea is that we can create humanoid characters that are resembling characters you may find in an anime or manga; or with the look of modern...More
  •  0
  •  1217
Submitted by lollosone

0

Votes
Active
Even with auto correct eyeblink, the result is not always accurate. especially with the eyelashes
Please give us the option to correct manual the blinking and to modify the eyelash during blinking
if there is already an option how we can do it , please tell me, cause i dont know that...More
  •  2
  •  1201
Submitted by ahingel
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