96 issues found

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hi , just wondered now with the new human texture editor whats going to happen with the updating of the appearance editor so we can use substance materials, for this is the reason i bought cc3 in the first place, with out the appearance editor and use of substance, it's not much good, plus...More

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When using the polygon reduction tool, I often end up with deleted polygons, and no way to fix it. It would be nice to have some control over the areas, so it's possible to use the tool, as the results elsewhere are really good....More
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Submitted by attensi

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When working with layered elements, it's an issue not being able to select the underlying layers, as the hidden layer will still be selected. Having a "Hide/unhide all" would be great. This is especially a problem when working with hair....More
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Submitted by attensi

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currently the character from CC3 is around 16k poligons with 32k tris, which while overal still a good number, could be good to add a "more high poly version" for more "ending game pcs and top consoles like xbox one and ps4 and for the income future of ps5 and new xbox, many triple A games...More
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Submitted by Ellessarr

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It would be great to have the whole object affected with soft selection, and not just the mesh elements. It is a pain to edit hair with just element based soft selection....More
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Submitted by attensi

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cool that u implemented pose into goz, but it's pretty much useless unless wee can bring the pose back into CC3?!...More

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hi it would be cool if you had a plugin for cc3 that could create morphs for accessories and hair, like for the teeth and eyes...More

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when is the appearance editor update going to happen?...More

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1. Create a CC3Base+ character and save the project
2. Make a copy of the project.
3. In both projects convert to Game Ready...More
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Submitted by jerome.dipietro

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When you press the button "Mirror Selected", the mirrored selection is not displayed until you zoom or do something in the model view....More
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Submitted by Veganism
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