1078 issues found

3

Votes
Assigned
Hello,
I came across a problem today after I finally got around to testing out the Live Face Link with CC3 characters, and I noticed that one of the characters I made in CC3 using the Smart-Beard wouldn't animate the beard/moustache.
I checked all the settings in CC3, and even reapplied the...More
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  •  2242
Submitted by JohnnyKCreations

0

Votes
Not a Bug
Steps to reproduce FBX issue:
1. Create a new project.
2. Export character as FBX (I tested with Maya preset) and again as OBJ with current pose....More
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  •  1175
Bug
Submitted by halla37

4

Votes
Active
Same as Issue 7878 which has been closed as 'Not Reproducible'.
Jaw blendshapes are not working as they should in CC3+ character using the Unity export preset:
A25_Jaw_Open...More
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  •  2111
Submitted by jerome.dipietro

0

Votes
Closed
Hi,
we are using RL's AutoSetup in Unreal Engine.
We have a team of developers and modelers. We sync our C++ UE project via GIT....More
  •  1
  •  1778
Submitted by devcommon

3

Votes
Active
Please Create option to create centaurs or even characters with four arms...More
  •  0
  •  696
Submitted by Watson Prunier

7

Votes
Active
We got one for Unreal, but the Unity Autosetup is over a year old and doesn't support any of the new features like hair shaders and skingen layers. The CC3 product keeps getting better but if we can't export to Unity then the enhancements don't do me much good....More
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  •  1715
Submitted by kent_310387

7

Votes
Active
ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake.
We could really...More
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  •  1859
Submitted by jerome.dipietro

2

Votes
Active
Please can the _SSSMaps be included in the textures folder when exporting a character that's been converted to GameBase?
so the equivalent of
Std_Skin_Head_Pbr_SSSMap.jpg...More
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  •  1010
Submitted by jerome.dipietro

0

Votes
Active
UV island margins should be in place for Insta LOD UV generated maps. They are too close to each other and in some instances are crossing.
The makes impossible to generate Physix weight maps for anything decimated and baked. See screenshots......More
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  •  904
Submitted by 4u2ges

0

Votes
Active
How to turn off the LOGO display, the trial experience is very poor....More
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  •  792
Submitted by 1097574743