584 issues found

0

Votes
Released
hi there,
I'm having issues re-importing my meshes back from Zbrush to CC3 (via GoZ). At first I thought it was due to my sculpting changes in Zbrush but it seems it applies to quick base model tests as well. (see attached video)
When I export to Zbrush and then, even without doing any big...More
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Submitted by versteeg.ac

0

Votes
Not a Bug
when exporting a CC3 character to unity, the nostril lighting is acting all wrong. Even when the lighting is straight above the character pointing down, the nostrils are lit. This also seem to be a problem with the mouth, lower waterline, and ears. When the light is pointing upwards, it has...More
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  •  1274
Submitted by Attensi AS

0

Votes
Not Reproducible
I try to import a custom pair of eyes and i cant, it crashes 9/10 of the times.
It happened also when i just wanted to replace the whole character from the custom folder(usually around the 3rd time)...More
  •  3
  •  1041
Bug
Submitted by ahingel

0

Votes
Hold
I can not save anything in the custom bar of cc3 anymore, not even stuff I made and stored there, I can not resave
wy and how to fix?
it is like that function is disabeld...More
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  •  837
Bug
Submitted by Rottadamic

0

Votes
Not Reproducible
Attached see pic of a character I originally created in CC1, then to CC2 and finally to CC3.
1. There is something wrong with the conversion process as it has turned the eyes to a ghostly look as you run the animation.
2. I asked Support for help, but they seemed to be lost as to what to do...More
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  •  1818
Submitted by TucsonDoobie

0

Votes
Hold
Hi.
Since a few days Iray only renders in CPU mode - even the default scene shows "GPU - Out of memory". I have re-installed the plug-in and I have installed the latest graphics driver. I hadn't this problem weeks ago and I think my GTX1080ti shouldn't have that much problems rendering the...More
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  •  1698
Submitted by ToKoMotion

0

Votes
Not Reproducible
The UV mapping gets screwed up with FBX export. I can provide samples, but it happens quite a bit -- the same avatar loaded into iClone (from CC3) is fine, but exported to FBX and then loaded into Blender or Anima shows the UV mapping is messed up....More
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  •  1374
Bug
Submitted by Kelleytoons

0

Votes
Not Reproducible
Hi,
When exporting .FBX'es, the smoothing groups of non-native CC3 clothing is lost.
If the .FBX is opened directly in Unity (not through any editing program), the smoothing groups are just fine, but when opened in 3DS Max, the smoothing is completely gone, and the smoothing groups are non...More
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  •  1606
Submitted by Attensi AS

4

Votes
Hold
The teeth of the character don't move with the blendshapes when I open the character's mouth. How can I do proper lip sync in Unity with this? I exported the character from Character Creator 3 Pipeline and used the Dusk character. Also, how do I fix the eye lashes in Unity without effecting...More
  •  3
  •  3960
Submitted by joseph.dalessandro

0

Votes
Not a Bug
The tongue dont seems to follow the transformation from Daz studio!...More
  •  3
  •  1527
Submitted by j.n1
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