when exporting a CC3 character to unity, the nostril lighting is acting all wrong. Even when the lighting is straight above the character pointing down, the nostrils are lit. This also seem to be a problem with the mouth, lower waterline, and ears. When the light is pointing upwards, it has the opposite effect, with the nostrils being completely black. This is also an issue with your Unity-tutorials.
Cause we didn't find the nostril's issue.
You can check the attached image, the character's nostril, mouth, lower waterline, and ears are all correct.
And we didn't do other things to fix it, just export fbx file from CC3.04 and choose the Unity preset then import to Unity 3D project.
Can you capture a screen video, show us your workflow and point out the lit issue?
You can upload the video to YouTube, and attach the link in your next comment.
Your help is highly appreciated!
I'm not sure I understand what you want me to do, or what the fix is?
Feedback Tracker Admin
After we checked the issue that you mentioned, we confirmed that our character's nostril won't lit under the light.
Please check the attached images. (One is our character, one is Daz Studio's character.)
By the way, we doubt that if our skin texture too bright cause you thought the nostril is glowing?
Please let us know if this suspicion is the right solution for you?
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