80 issues found

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Steps to reproduce issue 1 : Stage a toon. Select the toon. Import a voice from file or TTS and then add a preset blinking animation. It adds a voice track to blink and wipes the voice added by file or TTS. Steps to work around: load the blink first then add the voice file.
Steps to reproduce...More
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Submitted by matthew_a_tull

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Any way RealIlusion could add an option in Cartoon Animator to export a short animation as a lottiefile?
Web site reference....https://lottiefiles.com/...More
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Submitted by jwcarney01

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Hi, thanks for the good job for Cartoon Animator 5. I am a beginner but my goal is to use this programme at professional level for my dream job. I think we all dream for 360 Body turn builder which Garry Pye have manually done it manually at https://www.youtube.com/watch?v=n6dsJjKWdYo URL...More
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Submitted by uhazir

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I'm working with two screens. On one screen there is a timeline, on the other there is a scene. In many modern programs, all panels that can be moved to another location have the function of sticking to different sides of the screen and the function auto-filling the screen (all ADOBE programs...More
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Submitted by sanprokurator

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I think the current catoon animator 5 if you can not develop their own ai products, you can consider the whole good third-party ai products.
1. Text to Speech
For example, Text to Speech...More
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Submitted by 4804419

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Is there an 'Onion Layer' in the Stage mode? I have only seen such a feature in the Composer mode during rigging 360 Head.
it would be a helpful feature when I'm animating, or maybe it does exist and I'm just not finding it....More
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Submitted by chuckle70

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Spring Bones is very nice for its added secondary animation.
However, the Spring Bone physics simulation needed to be somehow activated before the animation started.
I'm trying to use CT5 to create a looped animated sprite with spring bone attached to simulate secondary animation. every time...More
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Submitted by chuckle70

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On the manual, the E key to stretch bone joints function is currently listed under the "Constraint Off" feature and should be corrected to the "Constraint On" feature.
Also, this E stretch bone key is a great feature, its shortfall is that its value can not be copied and pasted to other keys...More
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Submitted by chuckle70

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At present, there exists a zoom feature, which is nice, but a dolly in/out for the camera would simplify animation for camera movements. You already have a 3D plane function. If you can add the camera as a separate object that we can alter the position of, users would be able to dolly in...More
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Submitted by savini.andrew

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1. The Bone display preset is always reset every time you restart the program, it would be nice if it could always start at the setting you have already set.
2. If there is a feature to lock the render camera
3. a separate view window to host the final render view while working in close-up...More
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Submitted by chuckle70