Hello there, Thanks for the Update on CTA5, but i think changing the the pack view without thumbnails to the way it is now was a mistake. It is extremely confusing to navigate without thumbnails. (see image a1) The whole new pack view is very confusing too....More
I wanted to access the CTA5 online manual but found it was not available. I tried the CTA4 and had similar experience. I wanted to know how to import ctprops created in CTA4 into my current stack of props. Naturally, this lack of access is happening outside the Mon-Fri support window. Hence...More
Hi, can you please update code for the user manual, so every search term which results in "0 results" can be generated as an alert for your helpdesk staff, and/or as a list of content to be cross-referenced and updated with tags please? eg, if I enter "Error Log" to find answers for an error...More
At present, you also know that AI can already realize painting, so next we will consider AI character creation, scene creation, and the ability to automatically bind skeletons and import them into cta5 for use with one click. Another issue I want to talk about is: the current prices of materials...More
A hard thing to do is a 360 character in 2d in 2d animation software, all 2d animation softwares struggle with that, I think one way to do it is mixing it with 3d features, I imagine 3d bones where you can rotate and manipulate them in a 3d space, where each bones has automatic draw substitution...More
I made a cartoon actor from a base actor and then switched up some stuff like his face and face parts. Now I can not set hair for him as all of the hairs are off base and make him wild haired or bald on top. I have tried so many things to fix it. Why is it still so hard to work with the Toons...More
It would be really cool if one could replace an actor or prop but keep attributes like motions in place to seamlessly switch models to see which one might do a better job with the same scene and action being unbroken....More