I would like to kindly request the development of a technology that can convert a single front-facing character image into 4-view or 6-view angles, similar to the 360-degree head rotation technology that already exists. Many users, including myself, who are not skilled in Photoshop or digital...More
RE Garry's chat today... Can we please add an extra bone to necks and animal chests so we can bend the animals better, have spring necks for long-necked animals, and either a set of non-exaggerated motions for them, so they can trot, walk, run, leap and be idle... or import existing motions...More
I've created a bone actor with spring bones. The spring physics work when the spring editor is open. But in playback mode it does not, regardless of the preference settings. Simulate Spring Physics in Playback (Unchecked) Timeline 1_00_00_01_11.jpg - Spring bones working with Spring Editor...More
1.Added the character( simple image with a spring bone structure) to the stage 2.Animated the root bone manually with the 2d motion key editor 3. When translating the root bone, the spring dynamics works, But when rotating any of the bone, The playback animation showing weird results. The...More
When you use springs on some bones, the output result differs when you hit play/stop vs scrubbing the timeline with the mouse. This bevhaviour is not really predictable and the feature therefore is not usable for production. I can share a product file and a video in a private conversation...More
"Hola chochera, escribo porque esta vaina no se entiende, y creo que no soy el único latino que no manya todo lo que en lenguaje anglo ustedes dicen, ¡Algún día entenderán que somos más hispano hablantes que angloparlantes?" Hi, if you understand this phrase, i apologize you, if not,...More