26 issues found

0

Votes
New
I have a suggestion, let the software build in ai text to generate the character, first use the ai to bind the bones, then use the text to make the ai generate different actions. I've used viggle ai so far, and it can already generate different actions for the character using text. They do...More
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Submitted by 4804419

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Votes
Assigned
After modifying the actor in one of the parts of the body, whether it is the hair, hands, or mouth, I save the character with the same name in the library
After several times of editing and saving, for example, eight or ten times each time, the eye shrinks a little (not the first time, but...More
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Submitted by Mr. Y

0

Votes
Not Reproducible
角色整体缩小,脸部元素就飞出脸部。...More
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Submitted by 814395235

3

Votes
Active
Hi, thanks for the good job for Cartoon Animator 5. I am a beginner but my goal is to use this programme at professional level for my dream job. I think we all dream for 360 Body turn builder which Garry Pye have manually done it manually at https://www.youtube.com/watch?v=n6dsJjKWdYo URL...More
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Submitted by uhazir

0

Votes
Active
Is there an 'Onion Layer' in the Stage mode? I have only seen such a feature in the Composer mode during rigging 360 Head.
it would be a helpful feature when I'm animating, or maybe it does exist and I'm just not finding it....More
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Submitted by chuckle70

0

Votes
Active
On the manual, the E key to stretch bone joints function is currently listed under the "Constraint Off" feature and should be corrected to the "Constraint On" feature.
Also, this E stretch bone key is a great feature, its shortfall is that its value can not be copied and pasted to other keys...More
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Submitted by chuckle70

0

Votes
Assigned
I have a character with a simple bone structure and morphed head.
The character has worked fine up until the 5.22 update, where now the head faces the wrong way on the stage, and is completely wrong when exported to AFX, where it is facing the extreme opposite and cut off by the mask.
In...More
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Submitted by jerry.darts

0

Votes
Released
I updated the program and content through content manager and reallusion hub yesterday. This morning I went in to touch up some of the camera movements and nothing else. When I played the animation that previously worked without issues, some of my characters are having issues with their Left...More
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Submitted by savini.andrew

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Active
A template with a tail and the ability to wag it....More
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Submitted by JEM618

1

Votes
Active
Currently, when creating a character, it only has the front face by default. It cannot move in different directions like moho software 360 degrees. I hope this problem can be solved. After all, it is very difficult to create multiple character angles. Because this is so important, various animations...More
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Submitted by 4804419
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