CTA5.01: Troubleshooting with Character imported SVG (via Inkscape 1.2.2) and some CTA-Animal-Character-Demos to de-connect separated bones-structures in Composer Mode, Bone Editor. Connecting is possible (blue bones). But to delete/reduce/deconnect "connected" bones in Composer Mode is not...More
Since I have reset my computer lately and reinstalled CAT5 again I am having a constant crash every time I am in the middle of a project. Mostly while I am in composer mode and the character is linked to affinity Designer 2. CPU: Ryzen 5 2600X 6 cores...More
Imagine you have two animations now, one for standing shooting, and one for running; Do you want the character to run and shoot at the same time; Do you need to create a new animation? No need, you can easily use a part of each animation(standing shooting and running) and combine it into a...More
Currently, when creating a character, it only has the front face by default. It cannot move in different directions like moho software 360 degrees. I hope this problem can be solved. After all, it is very difficult to create multiple character angles. Because this is so important, various animations...More
I get this issue when I try to use a newly rigged character from scratch. What is causing this please? Look at Left and Right Hair, back hair, and back hair 2. VIDEO:...More
1. During 360 Head creation, can we please have a "lock" function on the default central expression to prevent accidental morphing of it during use of the average/mirror functions. 2. In Face Key Editor, can we please have a check-box to hide/show spring bones? They make it very hard to see...More