"Hola chochera, escribo porque esta vaina no se entiende, y creo que no soy el único latino que no manya todo lo que en lenguaje anglo ustedes dicen, ¡Algún día entenderán que somos más hispano hablantes que angloparlantes?" Hi, if you understand this phrase, i apologize you, if not,...More
Imagine you have two animations now, one for standing shooting, and one for running; Do you want the character to run and shoot at the same time; Do you need to create a new animation? No need, you can easily use a part of each animation(standing shooting and running) and combine it into a...More
Since I have reset my computer lately and reinstalled CAT5 again I am having a constant crash every time I am in the middle of a project. Mostly while I am in composer mode and the character is linked to affinity Designer 2. CPU: Ryzen 5 2600X 6 cores...More
This isn't mine, but the new user might not know how to use Feedback Tacker, and this is something I'm currently interested in, so I'll post it here: yhz511827709: "Hello everyone,...More
Currently, when creating a character, it only has the front face by default. It cannot move in different directions like moho software 360 degrees. I hope this problem can be solved. After all, it is very difficult to create multiple character angles. Because this is so important, various animations...More
I get this issue when I try to use a newly rigged character from scratch. What is causing this please? Look at Left and Right Hair, back hair, and back hair 2. VIDEO:...More
1. During 360 Head creation, can we please have a "lock" function on the default central expression to prevent accidental morphing of it during use of the average/mirror functions. 2. In Face Key Editor, can we please have a check-box to hide/show spring bones? They make it very hard to see...More