Adding WebM as a video export option would provide users with a modern, open format that combines excellent compression efficiency with high quality. WebM is natively supported by most browsers and platforms, making it ideal for online sharing, streaming, and embedding in websites. This...More
I would like to kindly request the development of a technology that can convert a single front-facing character image into 4-view or 6-view angles, similar to the 360-degree head rotation technology that already exists. Many users, including myself, who are not skilled in Photoshop or digital...More
Hello, I wanted to make a character with a mouth in Smooth mode, but there is a problem with Mouth Open. When I adjust the jaw and the muzzle to open the mouth, but when I click again on the Open Mouth icon, it goes back to how it was before. How do I fix this?...More
Beat-synced animations have gone viral on social media platforms. However, when using CTA to create these animations, it's hard to achieve precise timing without a waveform display. Hopefully, this small feature can be added in future updates to improve efficiency in the animation creation...More
Most video editors have simple text animation tools in them. It would make sense for an animation software to have one with some custom fonts. could be built right into the instructional tool maybe....More
Had a issue trying to flip my hands around while editing my animation. having the ability to flip the direction of individual sprites like the hands would help a greatly....More
When working with multiple characters and using different camera angles, it would save a lot of time if pressing a hotkey could automatically switch the active camera and insert a keyframe on the camera track — without manually adding a key. Currently, users need to switch to the Camera Track...More