36 issues found

0

Votes
Duplicate
I was deleting .svg files in the Scene list. I accidentally deleted a "Locked" file, then tried to revive it by pressing Control + Z... (Undo). Then, the program crashed and shut down...More
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Submitted by 121jon331

0

Votes
Not Reproducible
Program have crashed when i was change my character face. The name of the fuction "Face key Editor". When i was choosing "Templete" the program get stuck and then fully closed....More
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Submitted by saminoglass21

1

Votes
Active
1.Added the character( simple image with a spring bone structure) to the stage
2.Animated the root bone manually with the 2d motion key editor
3. When translating the root bone, the spring dynamics works, But when rotating any of the bone, The playback animation showing weird results. The...More
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Submitted by vishnukms61

1

Votes
Active
As previously raised towards an online tutorial - with the new camera control options recording/animation has become a lot better. However, I wonder why in CTA5 you have editable animation tracks, but do not extend this track feature to the Camera. No doubt a sequence is generated, but it should...More
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Submitted by berggreen

0

Votes
Not a Bug
Hi, I installed CTA5.3 and unfortunately I can't save the custom animations anymore. The program says that the saving was successful but, as soon as I load the animations from the content manager, nothing happens, as if it hadn't actually saved the keyframe changes. If instead I try to load...More
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Submitted by inessenzialeart

1

Votes
Active
There is this 2D Platform Fighter called Smack Studio where it uses math to figure out how a 2D character would look like in rotation that you drew; is there a way Cartoon Animator could have that? Have all the angles in one rig and just rotate it as needed? I ported a character into their...More
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Submitted by NaturalGlitch

0

Votes
Active
i would like to press a record button move a bone around and all movement is recorded...More
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Submitted by blastoffaccess

0

Votes
Closed
I've had issues with my project not being utilize to use The Rokoko data that I'm sending to CA5. Specifically, I've created characters that are not facing straight on or side view. For mocap the side view (such as walking) animations work fine. Walking towards the camera is a bit iffy,...More
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Submitted by OldschoolAnimator

0

Votes
Active
We're always looking for tools on how to create animations quickly and efficiently.
But the emergence of ai will revolutionize the entire animation process.
1. it is recommended that create humanoid characters should consider text-based character generation, or access to tools like chatgpt...More
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Submitted by 4804419

0

Votes
Active
I have a suggestion, let the software build in ai text to generate the character, first use the ai to bind the bones, then use the text to make the ai generate different actions. I've used viggle ai so far, and it can already generate different actions for the character using text. They do...More
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Submitted by 4804419
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